![]() ![]() The dangerous ones are mole rats, especially when they spread (just my opinion at least). If they do have a room they travel through twice, either move the dwellers out before they come back or move them before summoning the deathclaws.Īssuming the updates didn't change this, (2 updates have gone by) they seem to be used to cripple you more than kill you. The only exception to this is any room they have to go through twice, because they will do the same amount of damage to those dwellers again.Īlso, the help tells you they only show up when you open the Vault door, so if you want to test this out, make sure everyone is at full health with no rad poisoning, summon the deathclaws, and as long as they don't travel to a room more than once, check how many die. You bring in a pile of random junk, use the workshop to build better. The purpose of trips to the wasteland isnt caps at all, but parts. They all go down to roughly 5-10% hp left, but they never die. Im just asking if a dweller comes out from the vault, the loot he/she gets has a superior value (in caps) than the revival cost in the most of the times. So with all those variables, the deathclaws never kill anyone that starts off with full health (or i get lucky?) even when they have crap armor or no armor. ![]() Each room (1-3 room sizes with varying upgrades) generally has a full group, with a few rooms with less. I say that because, when deathclaws attack, I just let them go through my base and see how many die and how many escape. Going off of what I have noticed, take this as an answer or not, but in my situation Deathclaws seem to do the same amount of damage to everyone in the room. ![]()
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